Tuesday, June 5, 2018

[Wallpaper] Hunted Marleybone Queen

by on June 05, 2018
Final Version This is how I started: I used a Glossy shader for the Floor and Wall with the following node setup: After the rough scene layout I added some lamps, plants and changed the glass fractures a little bit: The sky has the same texture as the Polaris Arena I was working on: After 7 more hours I had the final Version

Thursday, May 3, 2018

[Scene] A new Wallpaper: Darkmoor-Hallway

by on May 03, 2018
The final Image I started with the Hallway model and added a Camera to see where I have to place the different things in the Scene: After that I created the cracked floor, wall and roof in the background, this is how it looks from a different persective: For the Player-model I took the one I used for my Face expression tweet (this

Wednesday, April 4, 2018

Time for a new Arena #5

by on April 04, 2018
This post is about the Skybox :D This is how I created the Skybox-model for the Arena: (https://youtu.be/r5ltULkror8) -> Next step was the Texture: 1: I took a screenshot of the sky in Polaris. I decided to take the Harbor Skybox for my Arena: 2: I made it seamless on the x-axis to use it as a Skybox Texture: 3: It was a

Saturday, March 31, 2018

Time for a new Arena #4

by on March 31, 2018
Hey you! Welcome to my 4th post about the Arena-Idea I'm currently working on! :D So, the water, battlefield and ice animation is done... This is how the Graph looks for the Water animation: And this is how the Arena looks for me in Blender:

Friday, March 30, 2018

Time for a new Arena #3

by on March 30, 2018
This part is about the crowd places: Scene Asset: Houses The Tree Hair-Particle settings Next Step: Lightning, Animation and other small chang

Thursday, March 29, 2018

Wednesday, March 28, 2018

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